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BOLINGBROOK PREMIER LEAGUE

Champions League Rules 2017

The rules of the Bolingbrook Premier League abide by the basic laws of cricket. Rules are for everyone and uphold the integrity of the BPL. Please abide by all rules at all times. Disciplinary action and up to permanent removal may result if not in compliance.

League matches will be scheduled for morning, afternoon and evening start times. Please pay close attention to the start time of your scheduled matches (refer to the published league schedule, which will be available on the BPL website). The first match of the day will start at 8:30 am, although the league reserves the right to modify the schedule to best accommodate all matches. The toss will be scheduled to occur 20 minutes prior to the start of play. Both teams are expected to be present 30 minutes prior to the start of play, to assist with field set up. The home team for the final match of the day will pack up the field.

All teams must attend on time for toss 20 minutes prior to the scheduled start of play with a minimum of 7 players WITHIN THE AREA OF PLAY (does not include the parking lot). If the minimum players are not there for the toss, that team will lose the toss. If both teams do not have the minimum 7 players available at the time of the toss, the first team to have 7 players to arrive to the area of play will win the toss (in this instance, the match will commence 15 minutes after the “toss” has been decided. The umpire will adjust over limits and issue reduction-in-over penalties as necessary to complete the match within the allotted time.

Any team found violating the time rule will have to forfeit 1 over for every full 5 minutes the team is late after the scheduled start of play: for example - if a team does not have the minimum 7 players available until 10 minutes after the scheduled start of play, they will lose 2 overs from their innings. Umpires watch/phone will be the defining time mechanism. The opposition team will still be allowed their full complement of overs.

In the unlikely event of neutral umpires not being present, the league will appoint an umpire. Each team is responsible to provide a scorer(s), to cover all scoring requirements, including scoreboard update and online scoring. However, the league appointed umpire holds ultimate authority and has discretion on the field at all times.

The league will provide each team with the playing ball in the beginning of each match. All match balls remain the property of the BPL and are not to be used for team practice (the league needs to maintain a supply of used balls for replacements in match situations where balls are lost or damaged).

Scoring: The BPL will provide score books for teams to use. Each team is responsible for completing the scoring as accurately as possible, including the statistics for batting, bowling, fielding and extras. Each team is required to comply with online scoring requirements. Furthermore, on ground 1 where the BPL has installed an electronic scoreboard, the batting team will also be responsible for operating the electronic scoreboard. Penalties will be enforced for not abiding by online scoring requirements: $50 fine first offence, $100 fine all subsequent offences.

Any player not in the correct kit will not be allowed to play. Full identical, colored uniformed kit (shirt & pants) required with correct shoes for safety. The appointed umpire will have the final say as to the acceptability of uniform items (for example - special consideration may be allowed if part of the uniform is ripped or torn and becomes unwearable during the course of the match). Each team has the option to choose their own uniform, and make it as simple or elaborate as they would like. If desired, uniforms may be purchased through the BPL. Each team must indicate to the BPL their choice of kit prior to the start of the season, and uniform requirements will be enforced in all official BPL matches. The BPL suggests that all teams purchase and bring to each match a few spare uniforms to avoid any player-uniform violations.

For batting and wicket-keeping, all teams must also wear colored protective pads. Pads can be any color other than white. Note: a wicketkeeper can choose to wear slimline pads that fit underneath his playing pants. These can be white, since they will be covered.

Each team can have a squad of 22 players. Along with the roster, teams must submit a copy of a suitable form of photo ID for every player listed on the roster. Team roster and IDs must be submitted to the league prior to the start of the BPL regular season.

GUEST RULE: In addition to the roster of 22 players, each team will be permitted to use guest players to complete their playing 11, if necessary. Each team will be allowed to use up to 2 guest players per match, and a total of 4 guest positions on their roster, in addition to their regular roster of up to 22 players. Guest players must be rostered elsewhere within the BPL, but not from within the same division – for Champions League (Division 1) teams, a guest player must be rostered on a BPL First Class (Division 2) team. Once a player has “guested” for a team, he is not permitted to play as a guest player for any other team.

A roster of the playing 11 must be given to the umpire before the toss, prior to the match. The 12th man may only be a substitute fielder. He may not bat, bowl or be the wicket keeper. NOTE: A substitute fielder may only be permitted as a replacement for a member of the playing 11 if that player is present. A substitute will not be permitted for any player, named in the playing 11, that has yet to arrive for the match.

Team roster: Each team will be allowed up to 22 players named on their roster. The roster will be closed as at July 19th. As long as there are open roster spots, a team can add players to their roster up until July 19th at no cost.

Player transfer/change/addition will not be allowed under any circumstances after July 10th. A player may only transfer one time for the season. Each team will be allowed 1 roster change free of charge prior to July 10th. Additional changes to the roster will be at a cost of $50 each, as long as it is prior to July 10th.

In order to qualify for post season/playoffs the players must have played in minimum of 5 matches, in the playing 11 for their team in the tournament. This rule applied for guest players as well. Matches in which a player is listed in the playing 11 and present at that match will count toward qualification requirement. In the event of a match that is not played or completed due to weather conditions, the match will count toward qualification if the player was named in the playing 11 (to umpire prior to toss) and was present at the ground prior to the match being cancelled.

The umpire must be given full respect and it is the captain’s duty to control the players on and off the field. No abuse will be tolerated. Any team found abusing the umpire verbally, physically will be disciplined by the board. The umpire’s decision is final and has to be respected.

If for any reason there is a dispute between teams, this must be reported to the umpire and board in writing who will then consult with involved parties and take appropriate action.

BOWLING LIMITS: for 30/30 matches, a bowler is allowed a maximum of 6 overs. In the event a match is shortened due to weather, then the umpire will determine bowling limits and inform both captains.

FREE HIT – Any NO BALL that is called by either umpire will result in a FREE HIT to the batsman on the next (legal) delivery and will also score 1 run to the batting team for the no ball. The batsman may not be given out unless it is a run out. The ball will not be counted as part of the over. Field positions may not change for the free hit (if the same batsman remains on strike). The umpire will signal the no ball and raise his arm in a circular motion for the free hit.

POWER PLAYS – For 30/30 matches, the BPL has put in place mandatory power plays congruent with ICC rules:

  • Power Play 1: Overs 1 to 6 - At the start of each inning, there will be a mandatory power play of 6 overs for 30/30 matches. During this initial power play, a maximum of 2 fielders will be allowed outside the 30 yard circle.
  • Power Play 2: Overs 7 to 24 – during these overs, a maximum of 4 fielders will be allowed outside the 30 yard circle.
  • Power Play 3: Overs 25 to 30 – during these overs, a maximum of 5 fielders will be allowed outside the 30 yard circle.
NOTE 1: In the event that the match is shortened due to a weather delay, or similar reason, then the umpire will consult with the team captains to make a determination for the number of overs to be applied to each of the power plays.
NOTE 2: In the event that a fielding team does not have their full eleven players available on the field, then priority must be given to fulfilling the complement of players within the 30 yard circle. IF THE FIELDING TEAM IS SHORT OF PLAYERS, THEY MUST FILL THE CIRCLE FIRST BEFORE THEY ARE ALLOWED PLAYERS OUTSIDE THE CIRCLE.

BOUNCERS: For all matches, bowlers will be allowed a maximum of 1 bouncer per over. A bouncer is considered a ball that bounces at or over the chest height of the batsman, in his normal batting position. If the ball clearly bounces over head height, then it will be called a wide, but will still count as the bowler’s allowable bouncer quota for the over. Any ball that is considered to be a bouncer and exceeds the bowler’s allowable quota for that over, will be called a no ball.

DANGEROUS BOWLING – BEAMERS: If a bowler delivers a dangerous ball (a beamer, defined as a full toss above waist high, in the direction of the batsman in normal stance) he shall receive a warning from the umpire. If this same bowler delivers a second dangerous full toss, he will no longer be able to bowl in the match. The umpire will make the determination as to whether a full toss is dangerous (fast bowling and/or directed at the batsman) or not (slow bowler and/or significantly wide of the batsman so as not to be of danger). A full toss over waist height will still be called a no-ball, regardless of whether it is dangerous or not.

NOTE: Per ICC - However if the Umpire at the Bowler's end considers that such a 'fast' high full pitch has been bowled 'deliberately' at the Batsman he shall call and signal 'No Ball' and direct the Captain of the fielding side to take the Bowler off forthwith without adopting the procedure of caution and final warning.

THROWING: any bowler who delivers a ball with a distinct and deliberate throwing action will incur a NO BALL. The umpire will call NO BALL if it is believed that the bowler has deliberately varied his normal bowling action in an attempt to deceive the batsman with a ball delivered via a throwing motion. This is not to be confused with a DISPUTED BOWLING ACTION

DISPUTED BOWLING ACTION: this is a bowling action that is not deliberate, nor distinctly different from a bowler’s normal action, but is a legitimate attempt by the bowler to fairly deliver the ball to the batsman, but may not be in compliance with ICC regulations. If the umpire or the batting team has concerns with a particular player’s bowling action, they may report the player to the umpire on the field or later to BPL management for further investigation. The player in question will be allowed to participate in the match fully and without restriction. After the match has been completed, or shortly after the player has been reported (if at a later time) the BPL will complete an investigation into the disputed bowling action. The BPL will have full discretion in regards to the investigation process and the decision for future playing considerations.

All basic ICC rules will apply in addition to the mentioned BPL rules.

HELMETS

  • Use of a protective helmet by a batsman is mandatory.
  • Use of a protective helmet by a keeper standing up to the stumps is mandatory.
  • Use of a protective helmet by any fielder in a dangerous position (short leg, silly mid on, silly mid off, etc) is mandatory.

Cricket is an outdoor game, and play is subject to weather conditions. Each team may experience up to 2 rainouts (split points results) prior to the BPL considering rescheduling makeup matches. The BPL will reschedule rained out matches for any team that has already experienced 2 rainouts. Any rescheduled matches must be played between the two teams that were originally scheduled to play in the rained out match. The league, if at all possible, will attempt to prior notify all teams of any cancelled matches. At times cancellation is a match time decision – if they have not been prior notified, teams are to assume that matches are to be played as scheduled. The umpire will make the match time decision as to whether a match can be played/completed or not, due to the prevailing weather conditions.

Duckworth-Lewis calculations will be used to determine the result of any match that is prematurely shortened due to conditions such as rain, bad light, lightning, or other issue that prevents the normal completion of the match. All Duckworth-Lewis calculations shall be determined by the BPL designated D/L application, which will be made available to all team captains/management prior to the start of the season, and will remain in effect for the entire season.

It is the responsibility of both teams to clean any garbage left on the premises after the game has finished. Team captains/management will be notified if their team is in violation of this rule, and the league reserves the right to impose points penalties for teams that frequently violate this rule.

i) Each inning will last for 30 overs for 30/30 matches with an interval of 15 minutes between innings. All teams are required to maintain time control (this includes limiting player conferences and excessive water breaks – the umpire reserves the right to ask the players to get into position to play). The match will only be considered completed if each team has played at least 15 overs per inning.

ii) 30/30 Matches are scheduled to be completed within 5 hours, which includes time for the 15 minutes changeover between innings. As such, the fielding team will have 2 hours and 15 minutes to complete their 30 overs. Penalties for slow over rate will be applied.

  1. If the team fielding first does not complete their overs, or bowl the other team out, within the designated time, that team will lose overs from their innings when it is their turn to bat, at a rate of 1 over for every 5 minutes (or part thereof) that the fielding team ran over time (eg, if the team took 10 minutes more than 2 hours 15 minutes to bowl their allotted 30 overs, or to bowl the other team out, they would lose 2 overs from their innings, and would be required to chase the target in only 28 overs).
  2. If the team fielding second does not complete their overs, or bowl the other team out, within the designated time, that team will have the batting target reduced. The reduced target will be determined based on the run rate of the first innings multiplied by the number of overs still to be bowled when the innings is due to be completed after 2 hours and 15 mins (eg, if the team fielding second had a run rate of 5 runs per over when batting, and still has 2 overs to bowl when their allocated time is up, then the target will be reduced by 10 runs). The batting team will still receive their full complement of overs.
  3. The umpire has the FULL and FINAL say in whether time penalties will be enforced, and will take into account other factors such as delays due to lost balls, excessive delays by the batting team, actual start time of an inning, etc. Any team that is in jeopardy of violating time requirements will be notified well in advance (typically by the drinks break) so that they can attempt to avoid such penalties. The umpire will consult only with the respective team captains in regard to the slow over rates and whether any penalties are imminent or need to be enforced.

Each team has to have minimum of 7 players present at the beginning of the match. No game can start until each team has the minimum. If a team fails to present the minimum playing 7 by 30 minutes after the scheduled start time of the match, then the match will be forfeited and the opposing team will get the win. Any player on the fielding team that arrives late will be allowed to field, but will not be allowed to bowl or keep wicket for the equivalent amount of overs that he missed (eg arrive 5 overs late, must wait another 5 overs before he can bowl). Any player on the batting team that arrives late will have to wait the equivalent amount of overs before he can bat (eg arrive 5 overs late, must wait another 5 overs before he can bat). Exception – the late arriving batsman can bat at any time if 8 wickets have fallen. Any player on either side arriving after the end of the 10th over will not be allowed to play.

2 points for a win, 1 point for a tie/weather and any unavoidable circumstances, irrespective of wickets lost/runs made.

If at the end of the season, teams are level on points the positioning of the team will be determined by the net run rate.

The season will begin 4/29/17

The board reserves the right to amend the rules. Any playing rules will only be changed with the approval of the majority of teams involved.

It is Captains responsibility to be familiar with all the rules in order to avoid any unpleasant incident involving the Playing rules.

Captains are responsible for submitting scores to the league at the completion of the match, on match day. Scores are to be uploaded by Wednesday of the week following the weekend matches.

Use of alcohol/drugs is strictly prohibited.

Players will only be allowed to use on ground portable lavatory facilities.

TURF WICKET:
Other regulations that apply to use of the turf wicket include:

  • Umpire(s) have the discretion to establish a “limited fielder” zone to protect the turf square if/as necessary.
  • Batting team will be required and available to bring covers onto the field, at the direction of the umpire(s), in the event of weather related circumstances. Once covers are ready to be removed, for the continuation of play, both teams are expected to help.
  • Umpire(s) have sole discretion regarding the use/playability of the turf wicket, and may determine that the match be played on the artificial turf pitch if necessary.
  • Other rules and regulations pertaining to play on a turf wicket will be as per ICC rules.
Addendums (from ICC rules):
Law 7: The Pitch
1. Area of Pitch

The pitch is the area between the bowling creases -- see Law 9. (The Bowling, Popping and Return Creases). It shall measure 5 ft./1.52m. in width on either side of a line joining the centre of the middle stumps of the wickets

2. Selection and Preparation

Before the toss for innings, the Executive of the Ground (*BPL) shall be responsible for the selection and preparation of the pitch; thereafter the Umpires shall control its use and maintenance.

3. Changing the Pitch

The pitch shall not be changed during a match unless it becomes unfit for play, and then only with the consent of both Captains.

4. Non-Turf Pitches

In the event of a non-turf pitch being used, the following shall apply:

  1. LENGTH: That of the playing surface to a minimum of 58ft. (17.68 m.)
  2. WIDTH: That of the playing surface to a minimum of 6ft. (1.83 m.)

NOTE (c) Danger Area The danger area on the pitch, which must be protected from damage by a Bowler, shall be regarded by the Umpires as the area contained by an imaginary line 4 ft./1.22 m. from the popping crease, and parallel to it, and within two imaginary and parallel lines drawn down the pitch from points on that line 1 ft./30.48 cm. on either side of the middle stump.

Law 8: The Wickets
1. Width and Pitching

Two sets of wickets, each 9 inches/22.86 cm. wide, and consisting of three wooden stumps with two wooden bails upon the top, shall be pitched opposite and parallel to each other at a distance of 22 yards/20.12m. between the centres of the two middle stumps.

2. Size of Stumps

The stumps shall be of equal and sufficient size to prevent the ball from passing between them. Their tops shall be 28 inches/71.1cm. above the ground, and shall be dome-shaped except for the bail grooves.

3. Size of Bails

The bails shall be each 4-3/8 inches/11.1cm. in length and when in position on top of the stumps shall not project more than 1/2 inch/1.3 cm above them.

Notes Dispensing with Bails - In a high wind the Umpires may decide to dispense with the use of bails.



Law 9: The Bowling, Popping and Return Creases
1. The Bowling Crease

The bowling crease shall be marked in line with the stumps at each end and shall be 8 ft. 8 inches/2.64 m. in length, with the stumps in the centre.

2. The Popping Crease

The popping crease, which is the back edge of the crease marking, shall be in front of and parallel with the bowling crease. It shall have the back edge of the crease marking 4 ft/1.22 m. from the centre of the stumps and shall extend to a minimum of 6 ft/1.83 m. on either side of the line of the wicket. The popping crease shall be considered to be unlimited in length.

3. The Return Crease

The return crease marking, of which the inside edge is the crease, shall be at each end of the bowling crease and at right angles to it. The return crease shall be marked to a minimum of 4 ft./1.22 m. behind the wicket and shall be considered to be unlimited in length. A forward extension shall be marked to the popping crease.



Law 42: Unfair Play
10. Time Wasting

Any form of time wasting is unfair.

  1. In the event of the Captain of the fielding side wasting time or allowing any member of his side to waste time, the Umpire at the Bowler's end shall adopt the following procedure:-
    1. In the first instance he shall caution the Captain of the fielding side and inform the other Umpire of what has occurred.
    2. If this caution is ineffective he shall repeat the above procedure and indicate to the Captain that this is a final warning.
    3. The Umpire shall report the occurrence to the Captain of the batting side as soon as the Players leave the field for an interval.
    4. Should the above procedure prove ineffective the Umpire shall report the occurrence to the Executive of the fielding side and to any governing body responsible for that match who shall take appropriate action against the Captain and the Players concerned.
  2. In the event of a Bowler taking unnecessarily long to bowl an over the Umpire at the Bowler's end shall adopt the procedures, other than the calling of "no-ball", of caution, final warning, action against the Bowler and reporting as set out in 8 above.
  3. In the event of a Batsman wasting time (See Note (f)) other than in the manner described in Law 31. (Timed Out), the Umpire at the Bowler's end shall adopt the following procedure:-
    1. In the first instance he shall caution the Batsman and inform the other Umpire at once, and the Captain of the batting side, as soon as the Players leave the field for an interval, of what has occurred.
    2. If this proves ineffective, he shall repeat the caution, indicate to the Batsman that this is a final warning and inform the other Umpire.
    3. The Umpire shall report the occurrence to both Captains as soon as the Players leave the field for an interval.
    4. Should the above procedure prove ineffective, the Umpire shall report the occurrence to the Executive of the batting side and to any governing body responsible for that match who shall take appropriate action against the Player concerned.



Law 11. Players Damaging the Pitch

The Umpires shall intervene and prevent Players from causing dam- age to the pitch which may assist the Bowlers of either side. See Note (c).

  1. In the event of any member of the fielding side damaging the pitch the Umpire shall follow the procedure of caution, final warning and reporting as set out in 10(a) above.
  2. In the event of a Bowler contravening this Law by running down the pitch after delivering the ball, the Umpire at the Bowler's end shall first caution the Bowler. If this caution is ineffective the Umpire shall adopt the procedures, other than the calling of "no-ball", of final warning, action against the Bowler and reporting as set out in 8. above.
  3. In the event of a Batsman damaging the pitch the Umpire at the Bowler's end shall follow the procedures of caution, final warning and reporting as set out in 10(c) above.

Notes

  1. The Condition of the Ball - Umpires shall make frequent and irregular inspections of the condition of the ball.
  2. Drying of a Wet Ball - A wet ball may be dried on a towel or with sawdust.
  3. Danger Area The danger area on the pitch, which must be protected from damage by a Bowler, shall be regarded by the Umpires as the area con- tained by an imaginary line 4 ft./1.22 m. from the popping crease, and parallel to it, and within two imaginary and parallel lines drawn down the pitch from points on that line 1 ft./30.48 cm. on either side of the middle stump.
  4. Fast Short Pitched Balls - As a guide, a fast short pitched ball is one which pitches short and passes, or would have passed, above the shoulder height of the Striker standing in a normal batting stance at the crease.
  5. [Eliminated by amendment to Law 42.9.]
  6. Time Wasting by Batsmen - Other than in exceptional circumstances, the Batsman should always be ready to take strike when the Bowler is ready to start his run-up.

EXCEPTION: for 2017, the BPL will be entering a team into the competition that comprises a roster of youth (U16) players along with select adult players, and periodic guest players. The purpose of this league team is to provide playing experience for the BPL youth league players, and promote the development of future talent. This team will be exempt from strict enforcement of some of the rules listed above. All on field playing conditions will prevail. However, this team will be allowed a roster of more than 22 players, and may be permitted to play with guest players not in team uniform (note: bat/bowl/field figures by guest players from other teams will not count toward official season statistics).

Rules

The rules of the Bolingbrook Premier League abide by the basic laws of cricket. Rules are for everyone and uphold the integrity of the BPL. Please abide by all rules at all times. Disciplinary action and up to permanent removal may result if not in compliance.

League matches will be scheduled for morning, afternoon and evening start times. Please pay close attention to the start time of your scheduled matches (refer to the published league schedule, which will be available on the BPL website). The first match of the day will start at 8:30 am, although the league reserves the right to modify the schedule to best accommodate all matches. The toss will be scheduled to occur 20 minutes prior to the start of play. Both teams are expected to be present 20 minutes prior to the start of play, to assist with field set up. The home team for the final match of the day will pack up the field.

All teams must attend on time for toss 20 minutes prior to the scheduled start of play with a minimum of 7 players WITHIN THE AREA OF PLAY (does not include the parking lot). If the minimum players are not there for the toss, that team will lose the toss. If both teams do not have the minimum 7 players available at the time of the toss, the first team to have 7 players to arrive to the area of play will win the toss (in this instance, the match will commence 15 minutes after the “toss” has been decided. The umpire will adjust over limits and issue reduction-in-over penalties as necessary to complete the match within the allotted time.

Any team found violating the time rule will have to forfeit 1 over for every full 5 minutes the team is late after the scheduled start of play: for example - if a team does not have the minimum 7 players available until 10 minutes after the scheduled start of play, they will lose 2 overs from their innings. Umpires watch/phone will be the defining time mechanism. The opposition team will still be allowed their full complement of overs.

In the unlikely event of neutral umpires not being present, the league will appoint an umpire. Each team is responsible to provide a scorer(s), to cover all scoring requirements, including scoreboard update and online scoring. Each batting team is required to provide a striker’s end (leg) umpire. However, the league appointed umpire holds ultimate authority and has discretion on the field at all times.

The league will provide each team with the playing ball in the beginning of each match. All match balls remain the property of the BPL and are not to be used for team practice (the league needs to maintain a supply of used balls for replacements in match situations where balls are lost or damaged).

Scoring: The BPL will provide score books for teams to use. Each team is responsible for completing the scoring as accurately as possible, including the statistics for batting, bowling, fielding and extras. Each team is required to comply with online scoring requirements. Furthermore, on ground 1 where the BPL has installed an electronic scoreboard, the batting team will also be responsible for operating the electronic scoreboard. Penalties will be enforced for not abiding by online scoring requirements: $50 fine first offence, $100 fine all subsequent offences.

Any player not in the correct kit will not be allowed to play. Full identical, colored uniformed shirt is required with correct shoes for safety. The BPL will supply all teams with matching black pants. The appointed umpire will have the final say as to the acceptability of uniform items (for example - special consideration may be allowed if part of the uniform is ripped or torn and becomes unwearable during the course of the match). Each team has the option to choose their own uniform, and make it as simple or elaborate as they would like. If desired, uniforms may be purchased through the BPL. Each team must indicate to the BPL their choice of kit prior to the start of the season, and uniform requirements will be enforced in all official BPL matches. The BPL suggests that all teams purchase and bring to each match a few spare uniforms to avoid any player-uniform violations.

For batting and wicket-keeping, all teams must also wear colored protective pads. Pads can be any color other than white. Note: a wicketkeeper can choose to wear slimline pads that fit underneath his playing pants. These can be white, since they will be covered.

Each team can have a squad of 22 players. Along with the roster, teams must submit a copy of a suitable form of photo ID for every player listed on the roster. Team roster and IDs must be submitted to the league prior to the start of the BPL regular season.

GUEST RULE: In addition to the roster of 22 players, each team will be permitted to use guest players to complete their playing 11, if necessary. Each team will be allowed to use up to 2 guest players per match, and a total of 4 guest positions on their roster, in addition to their regular roster of up to 22 players. Guest players must be rostered elsewhere within the BPL, but not from within the same division – for BPL First Class (Division 2) teams, a guest player must be rostered on a Champions League (Division 1) team. Once a player has “guested” for a team, he is not permitted to play as a guest player for any other team.

A roster of the playing 11 must be given to the umpire before the toss, prior to the match. The 12th man may only be a substitute fielder. He may not bat, bowl or be the wicket keeper. NOTE: A substitute fielder may only be permitted as a replacement for a member of the playing 11 if that player is present. A substitute will not be permitted for any player, named in the playing 11, that has yet to arrive for the match.

Team roster: Each team will be allowed up to 22 players named on their roster. The roster will be closed as at July 10. As long as there are open roster spots, a team can add players to their roster up until July 10th at no cost.

Player transfer/change/addition will not be allowed under any circumstances after July 10th. A player may only transfer one time for the season. Each team will be allowed 1 roster change free of charge prior to July 10th. Additional changes to the roster will be at a cost of $50 each, as long as it is prior to July 10th.

In order to qualify for post season/playoffs the players must have played in minimum of 5 matches, in the playing 11 for their team in the tournament. This rule applied for guest players as well. Matches in which a player is listed in the playing 11 and present at that match will count toward qualification requirement. In the event of a match that is not played or completed due to weather conditions, the match will count toward qualification if the player was named in the playing 11 (handed to umpire prior to toss) and was present at the ground prior to the match being cancelled.

The umpire must be given full respect and it is the captain’s duty to control the players on and off the field. No abuse will be tolerated. Any team found abusing the umpire verbally, physically will be disciplined by the board. The umpire’s decision is final and has to be respected.

If for any reason there is a dispute between teams, this must be reported to the umpire and board in writing who will then consult with involved parties and take appropriate action.

BOWLING LIMITS: for 30/30 matches, a bowler is allowed a maximum of 6 overs. In the event a match is shortened due to weather, then the umpire will determine bowling limits and inform both captains.

FREE HIT – Any NO BALL that is called by either umpire will result in a FREE HIT to the batsman on the next (legal) delivery and will also score 1 run to the batting team for the no ball. The batsman may not be given out unless it is a run out. The ball will not be counted as part of the over. Field positions may not change for the free hit (if the same batsman remains on strike). The umpire will signal the no ball and raise his arm in a circular motion for the free hit.

POWER PLAYS – For 30/30 matches, the BPL has put in place mandatory power plays congruent with ICC rules:

  • Power Play 1: Overs 1 to 6 - At the start of each inning, there will be a mandatory power play of 6 overs for 30/30 matches. During this initial power play, a maximum of 2 fielders will be allowed outside the 30 yard circle.
  • Power Play 2: Overs 7 to 24 – during these overs, a maximum of 4 fielders will be allowed outside the 30 yard circle.
  • Power Play 3: Overs 25 to 30 – during these overs, a maximum of 5 fielders will be allowed outside the 30 yard circle.
NOTE 1: In the event that the match is shortened due to a weather delay, or similar reason, then the umpire will consult with the team captains to make a determination for the number of overs to be applied to each of the power plays.
NOTE 2: in the event that a fielding team does not have their full eleven players available on the field, then priority must be given to fulfilling the complement of players within the 30 yard circle. IF THE FIELDING TEAM IS SHORT OF PLAYERS, THEY MUST FILL THE CIRCLE FIRST BEFORE THEY ARE ALLOWED PLAYERS OUTSIDE THE CIRCLE.

BOUNCERS: For all matches, bowlers will be allowed a maximum of 1 bouncer per over. A bouncer is considered a ball that bounces at or over the chest height of the batsman, in his normal batting position. If the ball clearly bounces over head height, then it will be called a wide, but will still count as the bowler’s allowable bouncer quota for the over. Any ball that is considered to be a bouncer and exceeds the bowler’s allowable quota for that over, will be called a no ball.

DANGEROUS BOWLING – BEAMERS: If a bowler delivers a dangerous ball (a beamer, defined as a full toss above waist high directed at the batsman in normal stance) he shall receive a warning from the umpire. If this same bowler delivers a second dangerous full toss, he will no longer be able to bowler will in the match. The umpire will make the determination as to whether a full toss is dangerous (at the batsman) or not (not directed at the batsman). A full toss over waist height will still be called a no-ball, regardless of whether it is dangerous or not.

THROWING: any bowler who delivers a ball with a distinct and deliberate throwing action will incur a NO BALL. The umpire will call NO BALL if it is believed that the bowler has deliberately varied his normal bowling action in an attempt to deceive the batsman with a ball delivered via a throwing motion. This is not to be confused with a DISPUTED BOWLING ACTION

DISPUTED BOWLING ACTION: this is a bowling action that is not deliberate, nor distinctly different from a bowler’s normal action, but is a legitimate attempt by the bowler to fairly deliver the ball to the batsman, but may not be in compliance with ICC regulations. If the umpire or the batting team has concerns with a particular player’s bowling action, they may report the player to the umpire n the field or later to BPL management for further investigation. The player in question will be allowed to participate in the match fully and without restriction. After the match has been completed, or shortly after the player has been reported (if at a later time) the BPL will complete an investigation into the disputed bowling action. The BPL will have full discretion in regards to the investigation process and the decision for future playing considerations.

All basic ICC rules will apply in addition to the mentioned BPL rules.

HELMETS

  • Use of a protective helmet by a batsman is mandatory.
  • Use of a protective helmet by a keeper standing up to the stumps is mandatory.
  • Use of a protective helmet by any fielder in a dangerous position (short leg, silly mid on, silly mid off, etc) is mandatory.

Cricket is an outdoor game, and play is subject to weather conditions. Each team may experience up to 2 rainouts (split points results) prior to the BPL considering rescheduling makeup matches. The BPL will reschedule rained out matches for any team that has already experienced 2 rainouts. Any rescheduled matches must be played between the two teams that were originally scheduled to play in the rained out match. The league, if at all possible, will attempt to prior notify all teams of any cancelled matches. At times cancellation is a match time decision – if they have not been prior notified, teams are to assume that matches are to be played as scheduled. The umpire will make the match time decision as to whether a match can be played/completed or not, due to the prevailing weather conditions.

Duckworth-Lewis calculations will be used to determine the result of any match that is prematurely shortened due to conditions such as rain, bad light, lightning, or other issue that prevents the normal completion of the match. All Duckworth-Lewis calculations shall be determined by the BPL designated D/L application, which will be made available to all team captains/management prior to the start of the season, and will remain in effect for the entire season.

It is the responsibility of both teams to clean any garbage left on the premises after the game has finished. Team captains/management will be notified if their team is in violation of this rule, and the league reserves the right to impose points penalties for teams that frequently violate this rule.

i) Each inning will last for 30 overs for 30/30 matches with an interval of 15 minutes between innings. All teams are required to maintain time control (this includes limiting player conferences and excessive water breaks – the umpire reserves the right to ask the players to get into position to play). The match will only be considered completed if each team has played at least 15 overs per inning.

ii) 30/30 Matches are scheduled to be completed within 5 hours, which includes time for the 15 minutes changeover between innings. As such, the fielding team will have 2 hours and 15 minutes to complete their 30 overs. Penalties for slow over rate will be applied.

  1. If the team fielding first does not complete their overs, or bowl the other team out, within the designated time, that team will lose overs from their innings when it is their turn to bat, at a rate of 1 over for every 5 minutes (or part thereof) that the fielding team ran over time (eg, if the team took 10 minutes more than 2 hours 15 minutes to bowl their allotted 30 overs, or to bowl the other team out, they would lose 2 overs from their innings, and would be required to chase the target in only 28 overs).
  2. If the team fielding second does not complete their overs, or bowl the other team out, within the designated time, that team will have the batting target reduced. The reduced target will be determined based on the run rate of the first innings multiplied by the number of overs still to be bowled when the innings is due to be completed after 2 hours and 15 mins (eg, if the team fielding second had a run rate of 5 runs per over when batting, and still has 2 overs to bowl when their allocated time is up, then the target will be reduced by 10 runs). The batting team will still receive their full complement of overs.
  3. The umpire has the FULL and FINAL say in whether time penalties will be enforced, and will take into account other factors such as delays due to lost balls, excessive delays by the batting team, actual start time of an inning, etc. Any team that is in jeopardy of violating time requirements will be notified well in advance (typically by the drinks break) so that they can attempt to avoid such penalties. The umpire will consult only with the respective team captains in regard to the slow over rates and whether any penalties are imminent or need to be enforced.

Each team has to have minimum of 7 players present at the beginning of the match. No game can start until each team has the minimum. If a team fails to present the minimum playing 7 by 30 minutes after the scheduled start time of the match, then the match will be forfeited and the opposing team will get the win. Any player on the fielding team that arrives late will be allowed to field, but will not be allowed to bowl or keep wicket for the equivalent amount of overs that he missed (eg arrive 5 overs late, must wait another 5 overs before he can bowl). Any player on the batting team that arrives late will have to wait the equivalent amount of overs before he can bat (eg arrive 5 overs late, must wait another 5 overs before he can bat). Exception – the late arriving batsman can bat at any time if 8 wickets have fallen. Any player on either side arriving after the end of the 10th over will not be allowed to play.

2 points for a win, 1 point for a tie/weather and any unavoidable circumstances, irrespective of wickets lost/runs made.

If at the end of the season, teams are level on points the positioning of the team will be determined by the net run rate.

The season will begin 4/29/17

The board reserves the right to amend the rules. Any playing rules will only be changed with the approval of the majority of teams involved.

It is Captains responsibility to be familiar with all the rules in order to avoid any unpleasant incident involving the Playing rules.

Captains are responsible for submitting scores to the league at the completion of the match, on match day. Scores are to be uploaded by Wednesday of the week following the weekend matches.

Use of alcohol/drugs is strictly prohibited.

Players will only be allowed to use on ground portable lavatory facilities.

EXCEPTION: for 2017, the BPL will be entering a team into the competition that comprises a roster of youth (U16) players along with select adult players, and periodic guest players. The purpose of this league team is to provide playing experience for the BPL youth league players, and promote the development of future talent. This team will be exempt from strict enforcement of some of the rules listed above. All on field playing conditions will prevail. However, this team will be allowed a roster of more than 22 players, and may be permitted to play with guest players not in team uniform (note: bat/bowl/field figures by guest players from other teams will not count toward official season statistics).

Team Standing2017 BPL PEPSI CUP

# TEAM MAT WON LOST N/R PTS WIN % NET RR FOR AGAINST
1 Chicago United 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
2 Cardinals United 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
3 Combine Stars 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
4 Deccan Mavericks 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
5 Incredibles CC 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
6 Chicago Knight Riders 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
7 Northern Blues 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
8 Challengers 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
9 Warriors 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
10 Bolingbrook Thunder 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
# TEAM MAT WON LOST N/R PTS WIN % NET RR FOR AGAINST
1 Cardinals United 17 16 1 0 40 92.86% 3.5907 3143/386.0 1757/386.0
2 Deccan Mavericks 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
3 Combine Stars 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
4 Chicago United 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
5 Incredibles CC 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
6 Chicago Knight Riders 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
7 Northern Blues 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0
8 Challengers 14 13 1 0 26 92.86% 3.5907 3143/386.0 1757/386.0